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LGA Costs & Rules
A yearly fee of $5.00 is collected on opening day for association dues. The dues are used for year-end prizes, gifts, etc.
Three dollars will be collected each week, except when the game is played within each group (match play, nines, or sixteens). One dollar goes to the association and two dollars are used for prize money. One dollar will be collected for the association on days when individual group games are played and the other two dollars are pooled within each group for prizes.
$19.00 FOR NON-MEMBERS WALKING
$33.00 FOR NON-MEMBERS UNDER AGE 50 RIDING
$28.00 FOR NON-MEMBERS AGE 50 & OVER RIDING
$13.00 CART FEE FOR MEMBERS
On Hole 16, if the ball goes into the water after the third shot is taken you have the option of hitting from the drop area. If the ball goes into the hazard prior to the third shot the next shot must be played across the water from a spot behind where the ball crossed the edge of the hazard.
On Hole 9, if the ball hits the power line, it must be replayed without penalty.
If the ball is hit into the woods, either off the tee or from the fairway, the woods are not a hazard. If the ball goes into the woods and is not found, the rule for a lost ball applies. If the ball is found, but cannot be played as it lies, the unplayable lie rule applies. It is best to hit a provisional ball from the same spot if the ball goes into the woods.
During rainy periods, there are areas on the course, both fairway and rough, that would normally be playable but become unplayable and unmowable because of standing water. Examples are: the fairway on hole 15 between the 100 yard marker and the green; the fairway around the 200 yard marker on hole 16; and the rough to the right of the green on hole 17. If a ball is lost in one of these areas, and others in the playing group agree that this is where the ball went, a drop may be taken at the nearest point of relief with no penalty.
If a player picks up on a hole, she is out of the game of the day and must record her maximum score for the hole, according to the equitable stroke control limit, for posting purposes.
The first person to hole-out in each group is responsible for putting the pin back in the hole.
A good pace of play is an important element in having a good experience at the golf course. It is often a combination of little things not done that wind up contributing to slow play. Here are some tips for making sure your pace of play is as brisk as it should be. Remember, pace of play isn't about rushing your shots, it is about being ready to take your shot when it is your turn.
- Before reaching your ball, take note of distance and think about club selection.
- If sharing a cart, drop the first player off at her ball and drive to the second ball (if not in the line of fire). The first player should walk over to the cart as the second player is playing her shot.
- Take 2 or 3 clubs to your ball so you do not have to return to the cart.
- Limit your number of practice swings - don't learn a new swing on the course.
- When you think your shot might have landed out of bounds or be lost, immediately hit a provisional ball. Don't walk ahead to search only to have to return to the original spot to replay a shot.
- Limit your search for lost balls to 5 minutes. If you are holding up the group behind you while you are searching, wave them through.
- Study the line of the putt while others are preparing to putt out. The first to hole out should have the flag in hand, ready to put it back in the hole when finished.
- When finished putting, record scores at the next tee, not at the green.
- Be at your ball and ready to play when it is your turn.
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